Wednesday, 10 November 2010

CATS



Logbook

Today was our first CATS session in which we were introduced to our course tutors and given a task to create a washing line of historical events in chronological order. We worked in small groups and between us we were given about 16 different pictures to organize, these pictures included The Beatles’ Sergeant Peppers album, the first Ford model and George Orwell’s 1984. We had to decipher the year that each of these historical events or objects took place, when we had a rough idea of the years; we began to peg the pictures to our washing line.

I found this task useful as it helped me get adapted to group work and learn a bit more about the people I would be working with throughout the course, the timeline task, although challenging, gave a good introduction to CATS and the sort of work we would be completing in the lessons.

27th September 2010
Technology discussion and research

In today’s lesson we had a lecture on technology and we discussed the advancement of technology over the years. We analysed past revelations in technology such as the first IBM model computer and how these have declined over time and fallen out of use with most consumers. Although still a major company, it is not the desired choice for most household computer these days as Windows and Mac computer are a lot more popular as they have advanced features and display. This shows how the two companies have met the consumer needs and continued to advance as new ideas have come to fruition. We also discussed other platforms like the first gaming console and how these have advanced from basic arcade games and puzzles to multiplayer action games which we can participate in with players all over the world with features such as Xbox Live.

I think today’s lecture gave me a good insight into the evolution of technology and just how quickly it has advanced over recent years. After completing my own research it is inevitable that technology will advance further as everyday new ideas and inventions are taking the limelight from the previous forefront of technology.

4th October 2010
Evolution of the Mobile phone

Today we were asked to discover the evolution of the mobile phone in small groups. We found that Motorola were the first company to come up with the concept of the mobile phone and it was conceived by one of the CEO’s of the company, Martin Cooper in 1973. Mobile phones used to be a lot larger in size and a lot smaller in memory, but over the decades the two have reversed and phones became smaller and smaller with various new capabilities such as video recording, gaming and internet browsing.

These are features that were barely imaginable to employ to the mobile phones we once had. The first mobile phones were also a lot higher in price, and calling charges were a considerable amount more. But as mobiles phones have become more widely accessible, a basic mobile phone today can be bought for around £20. 40 years ago the mobile phone was unheard of, and now it is an essential item to nearly everyone’s day to day life.

I found it interesting to find out the original size and weight of the first mobile phone, the charges of the mobile were also interesting, but as prices have dropped to meet the demands of more people, prices are now increasing for those who are seeking the latest mobile such as the iPhone 4. Inventors at the major handheld phone companies are constantly coming up with new ways to improve the mobile device, and this is tapping in to their target market who are always seeking the latest gadget to show off to their friends, the mobile phone has become more of an accessory in the recent years and making calls is only a minor function of the phone. 

11th October 2010
Signs and meanings

Today we discussed signs and the different interpretations people may have of them. We analysed how road signs in triangles in this country are considered as hazards, but a person from another country might not be aware of this. Also we consider red signs to signify danger, whereas in other cultures or countries this could be interpreted as a sign of luck. Language barriers are also problems when looking at signs, for example a sign saying ‘keep clear’ can only be understood by people who know the English language.

After researching various signs, we discovered that the most effective signs will include an image so people from different backgrounds and countries should all understand it. Obviously, there are problems for the blind, so in these cases signs could be added in brail. We studied what makes a bad sign, and how some can be misinterpreted, for example, the road works sign is considered to be a poor sign as it should have an outline around the spade, as it is not immediately obvious that the person depicted in the sign is digging.

18th October 2010
Semiotics 

Today we were given a lecture of semiotics, which is the study of signs. We discussed how signs can have a signifier which tells us what they mean, some signs can have a dominant signifier which most people will immediately understand when viewing the sign, but they can also have many other signifiers giving alternative or unintentional meanings. Charles Sanders Pierce and Ferdinand de Saussure are examples of semiotics theorists that pioneered in the subject.

Semiotics is concerned with signs we can gather from any text, we can view a painting and be alerted to a dominant signifier, in a similar way we can watch the TV and see signifiers, these are automatic reactions that are triggered in the brain and we could be attracted to a certain element of a painting for example due to the intention of the artist or perhaps our sub conscious. Everyone’s interpretations of texts are different, and we could gather an oppositional reading based of a text based on our background or views. Semiotics can be applied to virtually any sign that signifies a meaning.

1st November
Session cancelled

8th November
Communism and the history of Tetris

In this lesson we discovered the creator of the game Tetris and we discussed how it related to communism. I found that Alexey Pajitnov created Tetris in 1985 in Moscow, Russia. Tetris became hugely successful upon its release however there was a huge dispute over the rights and developers of the game. Pajitnov had little defence against the major companies in the game industry and he was forced into a long battle for his original game.

I discovered that the PC version of Tetris was introduced to Hungary, where Robert Stein first caught sight of the game. Stein knew the impact of the game and immediately attempted to sell its rights to Mirrorsoft before coming into contact with Pajitnov. Stein eventually gained a license to Tetris, without any agreement with the Russian company.

15th November
The history of Tetris presentations

Today we presented our findings on the history of Tetris to the rest of the group. What I found after completing this task was that Nintendo were the big winners overall, with the Game Boy grossing the most sales for the game and therefore most profit. After several disputes about the games rights, Robert Maxwell’s company began to decline and his organisation eventually collapsed. Robert Stein made about a quarter of a million dollars from Tetris; however this figure could have been a great deal larger if he had gained full rights from Atari and Mirrorsoft without having to pay royalties.
Pajitnov made almost nothing from his original creation; however he was happy that his game became so widely successful. He is now cited as one of the most influential game developers in history and has received several awards for the creation of Tetris.
I found today’s lesson useful as it gave me a chance to get used to presenting as I will have to make a presentation for my brief in this module.

22nd November
Feminism discussion and research

Today we discussed feminism and how the rights of women have changed over the decades. Women had little rights until they gained the vote in the 1920’s. But the role of women was still subservient to men in dominant society. Women had fewer job opportunities and were expected to cook, clean and take care of the children while the men are at work.

However, as time has passed women activists have stood up and fought for their rights and have gained a more balanced society because of this. The feminist movement was against the objectification of women; Laura Mulvey described this as the male gaze.

I had done some research into feminism at college previously so this subject was something I was well aware of, but it was still useful to refresh my knowledge in the subject and gain a better understand of perspectives.  

29th November
Session cancelled


6th December
Feminism continued

Today we presented our work into the study of feminism regarding the character Lara Croft. Lara Croft is the lead character of the game series Tomb Raider created in 1996.

The character of Lara Croft is a young, athletic woman which breaks the stereotypes of the typical male video game character. She is a symbol of dominance for women, but there is debate about the depiction of Lara Croft and how she has been created for the male audience. Lara Croft possesses all of the conventional attributes that all lead video game characters should have, while breaking the mould by being female.  Lara Croft demonstrated a big shift from the role of the female character in a video game; she showed status and dominance as the playable character.

The Male Gaze could easily be applied to the character of Lara Croft. The fact that she has little clothing and is made to look like the ideal woman could be seen as misrepresenting females and once again seeing them objectified. The image of Lara Croft proves to be the stereotypical attractive woman. Despite the role reversal it is clear that the developers of Tomb Raider created Lara Croft for sexual appeal, rather than to show the rising dominance of females in society. In Tomb Raider, Lara Croft is faced with complex puzzles and adventures. That fact that Lara Croft is capable of accomplishing these tasks, shows that she is intelligent, powerful and confident. This could well be used in the argument that Lara Croft is a role model, as her capabilities in the game should leave the user feeling as intelligent, powerful and confident as her.
These are clear reasons to prove the character of Lara Croft is empowering for women. But there is little doubt that the character is still superficial, her capabilities go hand in hand with her appearance and the female audience could be left believing they have to look like her to be as powerful and dominant as her.

13th December
Research of Surrealism and discussion session outcomes


Today we briefly began to look into surrealism which is an art movement pioneered by Andre Breton. I research some surrealist paintings and look into the history of the subject.
Surrealism was most prolific during the 1930’s with artists such as Salvador Dali at the forefront of the movement. Surrealism was a form of expressionism and it was not concerned with meaning, but rather the sub conscious and the manipulation of still life. Our first lesson back after the holidays will be a presentation on surrealism.

One Minute Video

Brief




The concept of my one minute video was a war scene between to opposing individuals. I used cross dissolve effects and sound clips to create suspense leading up to the outcome with the lead character's rival being shot. The final video is comprised of various different shots that I pieced together using Adobe Premiere Pro. I shot many different clips to give me a lot to play around with while using the software, many of the clips ended up unused in the final edit.

Photo-essay

Brief

Outcome

The concept of my photography was to capture everday life in such a way that it doesn't appear as mundane and ordinary as we see it. I wanted to capture the things around me, and by maniulating the photograph I was taking the particular aspect and creating a different mood and atmosphere.

I compressed the shots I took on Photoshop to make the images suitable for the web. In my editing techniques, I focused on colour, on occasion I decided to make the image sureal by desaturating part of it and leaving a certain point of focus in colour. With each image I adjusted the levels to create a better sense of exposure, I also blurred parts of certain shots to draw attention to a particular area, by manipulating the image in this way I was forcing the audiences attention to the part of the photo that I find most interesting. I used various filter effects to create a darker atmosphere in a selection of the photos (see 11, 15). Overall I feel my photo essay met the brief to a good standard and considering the fact that I had little experience in taking photographs I have produced some effective shots.
















Audio Production

Brief

Outcome

Our brief for this task was to create a one minute radio show in small groups to showcase our skills and techniques in audio production. I worked in a group of 5 and our concept was to create a fictional radio show named ‘Behave.fm’. My group included Owen, Dan, Emma and Rosie. We all put our ideas forward and decided on a script for the radio show, when we had the final script completed, we began planning on recording it. We booked a session in the recording studio where we were able to begin recording our script in our group. Two people went in the booth and read the script and the other three of us worked on recording it.

The concept for our radio show was an interview with a fictional singer. The two people performing the radio show were Dan and Owen. We decided that Owen would be the host and Dan would be the person being interviewed. We tried to use humour in our script by having Dan finishing singing his latest single and Owen, the host, mocking Dan’s song, this lead to an argument, which escalated during the course of the radio show, which concluded in the host leaving the studio. We felt this was the best idea that we constructed together and we decided this would be our final plan for the radio show. First of all, we had a few rehearsals of the script so that we could go over it a few times and point out any flaws or errors in the script. We felt that the script was performed to a good standard when we went through it so we were happy to go and record it.

We used Adobe Audition as the recording software. None of us had used this software before so we had to learn the skills to use it from our tutor. We recorded the radio show on one track and decided to edit it afterwards. There were numerous pauses and interruptions during the recording so we had to edit these out and split the tracks so that the radio show would last around one minute. The final edit we recorded was not exactly to the original script we had planned, this was due to the fact that the script wasn’t exactly how we wanted it and we all felt that it would be better with some improvisation. This also meant that there would be more pauses and errors in the recording as the two people performing the show were not entirely certain what there lines were. However, this proved to be the better option overall as we felt the finished recording was a better result than the original script.

We had some problems with the recording software so we had to record it again after the original session. This cost us some time in the recording studio but it did allow us to perfect the radio show in the final recording. We tried to use some effects from Adobe Audition in order to make the recording sound more professional and radio-like. However we couldn’t find an effect that we were happy with so we decided to scrap this idea and keep the original recording style. We had to record one part of the radio show separately, this was the part were we introduced the name of the show. This part of the sound track was louder than the other so we had to turn the volume of this sound track down so that it all sounded the same volume when it was mixed down. 

We added an instrumental track in the background of the radio show so that it sounded more professional and realistic. We had to import the sound file in order to use it in the background of our show; we turned the volume down and faded it out so that it was less clear and distracting for the vocals. Fading the track out also allowed us to clip the track to the length of the original audio track. Overall I feel we created a good and effective radio show, which was interesting and informative as we made it clear what the radio show was about and we used humour to keep the audience entertained. I feel that our radio show met the brief well and we all had a part to play in creating it. I think that our group was successful in completing the work and creating a final recording that was true to the script and relative to the assignment. We delegated roles to each member of the group, which we were all happy with as we were all working to our strengths. This proved to be most effective as we were comfortable in our roles and this allowed us to create an effective radio show.

Tuesday, 9 November 2010

Portfolio Design


Final portfolio design

After experimenting in Photoshop I decided upon my final design for my portfolio website. I chose a sky blue colour for the main content with a grey header and a black footer to create contrast. I decided blue would be the best choice of colour as I feel it is welcoming and relaxing to the user. In this design, I wanted to create a simplistic look to make the site easily accessible and enjoyable to use. As this was the first site I would be working on in this course, I didn't want to complicate any of the features of the layout, I felt the ideas I had for my portfolio were enough to meet the brief to a good standard.

Following the completion of my design, I sliced it up in Photoshop and named the images accordingly. The next process was to view my website in a browser and edit the html and css to make my wesbite accessible and navigable. After each step I included in my code, I previewed my website in each browser to make sure everything was working correctly. In this website I was using a stylesheet within my html code, using an attatched stylesheet is something I would have to do differently in order to create better information architecture.

Wednesday, 3 November 2010